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Wednesday June 19th 2013

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WEEK 16 QB PROJECTIONS

TonyRomo

These rankings are computer generated by the fantasyomatic proprietary database system using our algorithm. This system takes all previous performances by each Player and weights them by the strength of the opposing defenses they played during those weeks.

Then the strength of the opposing defenses is weighted by the Players of the same position that they have faced so far this season.

Then, this produces a “Rating” where the highest rated player is the better projected performance for each week. We have ranked all players by their ratings below for the current week.

Wanna learn more about it? Read here: http://www.fantasyomatic.com/?page_id=4312

THIS YEAR we added additional precision by analyzing Home/Away and Playing Surface. For more details, read here.

If you want FantasyoMatic algorithm perspective on your lineups, trades and waiver moves, hit us up at @FantasyoMatic on Twitter

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This will give you a chance to learn the the format and the terms. Here is the legend:

 LEGEND:

Opponent:
Team defense Player is faces in the current week
Matchup: 
The individual defensive player that Player faces this week:

  • Split end vs. right cornerback
  • Flanker vs. left cornerback
  • Tight end vs. run safety
  • #3 wide receiver vs. nickel cornerback
  • Quarterback vs. coverage safety
Matchup Rating: 
Rating of strength of individual defensive player that faces Player this week:

  • RED=Toughest Matchup
  • YELLOW=Moderate Matchup
  • GREEN=Easiest Matchup
Rank: 
Weekly Player Ranking, best projected performance is lowest rank
Rating:
Highest number= best projected performance. You can also look at this as projected points scored for the week* This is your deciding factor. Start the players with the highest Rating!

These are projections for WEEK 16 of 2012 for QBs:




 

Scoring System used:

Offense

  • Passing Yards: 1 point per 20 yards
  • Passing Touchdowns: 4 points
  • Interceptions: -2 points
  • Rushing Yards: 1 point per 10 yards
  • Rushing Touchdowns: 6 points
  • Receiving Yards: 1 point per 10 yards
  • Receiving Touchdowns: 6 points
  • 2-Point Conversions: 2 points
  • Fumbles Lost: -2 points
  • Fumble Recovered for a Touchdown: 6 points

Defense

  • Solo Tackles: 1 point
  • Assisted Tackles: ½ point
  • Sacks: 2 points
  • Sack Yards: 1 point per 10 yards
  • Tackles For Loss: 1 point
  • Quarterback Hits: 1 point
  • Interceptions: 3 points
  • Fumbles Forced: 3 points
  • Fumbles Recovered: 3 points
  • Defensive Touchdowns: 6 points

Kicking

  • PAT Made: 1 point
  • FG Made: 3 points

General

  • We award points to individual defensive players (IDP Scoring)
  • We do not award points per reception
  • We use fractional points
  • We use negative points


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